robots

Hi! We’re Wonder Workshop.

Founded in 2012, Wonder Workshop is a dynamic startup made up of passionate and motivated team members. Although we began in the obligatory Silicon Valley garage, with ideas jotted down on the necessary napkin manifesto, Wonder Workshop has grown up and is headquartered in sunny San Mateo, CA, with offices around the globe. And our small, but mighty robots have reached far and wide.

used in

20,000+

schools world-wide

SOLD IN MORE THAN

43

countries

RECOGNIZED BY

100+

consumer and educational awards

INSPIRING

52,304

kid-created programs

inviting

50,000+

kids have participated in our annual Robotics Competition

Our Story

After Wonder Workshop’s CEO and co-founder, Vikas Gupta’s first child was born, he felt the urge for a deeper purpose and left his job to travel the world with his family. He spent a lot of time thinking about how he could he best prepare his daughter for the world of tomorrow. He knew one thing for sure: she would need to be armed with robust technical skills and the ability to code. He also witnessed first hand how quickly his daughter learned anything when she was having FUN at the same time. So, Vikas was inspired to invent a way to engage children to learn to code at a young age. The answer, he found, was in robots. And the idea of Wonder Workshop was born!

Throughout our entire production process, we aim to spark creativity with kids of all ages to inspire them to learn critical coding skills while having fun. Our robots put the power of play into their hands so they can dream up new adventures while learning to code at every level. Each discovery, each 'wonder moment,' leads to another, all while unlocking a new way of seeing the future.

We think of 'wonder' as that feeling you get when your world is opened a little wider. Like riding a bike for the first time, or taking that leap off the high dive… wonder is even more meaningful when you have to work for it. At Wonder Workshop, we’re engineering play to develop the next generation of innovators.

Our mission is to inspire every home and classroom to be a place of innovation–where children, parents, and teachers solve problems of the future using tools created by Wonder Workshop.

How we got here

A Wonder Workshop Timeline

2012
JULY 2012
A big mission

In 2012, the founders Vikas, Saurabh, and Mikal got together with a simple yet big mission – to make coding meaningful and fun for kids. At that time, there was no Dash & Dot or even robots in the picture. One of the first prototypes was a modular robotics kit that you could program by adding different types of blocks to it.

2013
May 2013
Low floor, high ceiling

We decided that adding physical objects to change the program was too limiting. You could only add a few things before your car became unwieldy. We wanted our product to have a low floor but a high ceiling. We knew that concepts are more concrete to kids when they are expressed in a tangible, real-world way. But what if the physical object was a platform that you could use with a touch device? That was when the robot was born.

May 2013
Production testing begins
July 2013
Goodbye wheels!

To make sure the robot appealed to all kids, we hid the wheels of Dash to make it feel less like a car and more like a friendly robot.

May 2013
Low floor, high ceiling

We decided that adding physical objects to change the program was too limiting. You could only add a few things before your car became unwieldy. We wanted our product to have a low floor but a high ceiling. We knew that concepts are more concrete to kids when they are expressed in a tangible, real-world way. But what if the physical object was a platform that you could use with a touch device? That was when the robot was born.

JULY 2013
The first prototype

September 2013 – The first prototype of Bo and Yanna now known as Dash and Dot was built.

NOVEMBER 2013
1.4 Million robots sold!

September 2013 – The first prototypes of Bo and Yanna now, known as Dash and Dot were built.

2014
JANUARY 2014
Research + Manufacturing

With prototypes in hand, we embarked on our first production run. We had to source materials, parts, and find the right partner to help us bring our vision to life.

2015
MAY 2015
Wonderleague Robotics Competition

The Wonder League Robotics Competition started in 2015 and has reached more than 43,000 kids in just a couple of years. This growing network of coding and robotics teams uses our all-inclusive program to inspire an early love of coding, computer science, tangible learning, and STEAM education.

2015
A warm reception

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2016
MAY 2016
Formed an Education team

Built out our Education Team who were focused on developing curriculum and content that supported Teachers.

MAY 2016
Wonder Workshop community funds a school in Ghana

Excited to announce that we’ve collectively raised enough to fund educational programs at a school serving the Goviepe-Todzi community in Ghana.

JULY 2016
Wonder Workshop raises a $20 million Series B round

Wonder Workshop raised $20 million in funding to help bring Dash & Dot to countries around the world.

MAY 2016
Make Wonder + Pencils of Promise

Launched a program with Pencils of Promise (PoP) where we help fund schools in developing countries.

OCTOBER 2016
Dash & Dot now work with Apple Swift Playgrounds

We announced Wonder Workshop’s integration with Apple’s Swift Playgrounds Playbook that would give children (and adults) the ability to see their Playgrounds programming come to life through Dash and Dot robots.

2017
FEBRUARY 2017
Girl Power!

The Pink Eagles – an all girls robotics team – wins the 2016-2017 Wonder League Robotics Competition.

2017
New K-5 Learn to Code Curriculum

Our Learn to Code Curriculum is organized into six coding levels: A through F. These levels are aligned with Code.org’s Computer Science (CS) Fundamentals series, where each level covers two or three of the six fundamental coding concepts: sequences, loops, events, conditionals, functions, and variables.

2018
JANUARY 2018
Launch of our professional development program - Teach Wonder

In January of 2018, we announced the first in a series of online courses to come from Wonder Workshop, Introduction to Coding and Robotics with Dash & Dot. The online course contained six two-hour modules for teachers to complete at their own pace. This first course gives teachers an overview of computational thinking and how to get started with Dash and Dot in the classroom.

2018
Vikas Gupta was been named 2018 Emerging Pioneer at the KAPi Awards

Vikas Gupta was been named 2018 Emerging Pioneer at the KAPi Awards. The KAPi awards recognize the most innovative games, software, devices, and apps for educating and entertaining today’s digital children. The pioneer award is given to a person or company who has changed the course of kids interactive media for the better.

APRIL 2018
SketchKit Launches

Sketch Kit brings an entirely new experience to Dash and Cue robots, and we are excited to see the masterpieces coded by children. We were inspired by the creativity of children around the world experimenting by attaching markers with various homegrown contraptions to Dash and Cue robots. We hope the freedom unlocked by Sketch Kit will, in turn, inspire young inventors and creators around the world.

SEPTEMBER 2018
Cue robot launches.

The award-winning Cue robot was designed for kids ages 11+, who have an interest in coding. Cue helps kids transition from block-based code to state-machine and text-based programming.

SEPTEMBER 2018
Dot Creativity Kit launches.

Dot Creativity Kit was designed for adventure, fun and learning at an affordable price, the kit combines Do-it-Yourself projects with a quirky green robot and 100’s of self-guided coding challenges.

2019
FEBRUARY 2019
Gripper and Blaster Launch

Gripper Building Kit and Blaster Power for Cue – two new accessories for Dash and Cue aenean lacinia bibendum nulla sed consectetur. Aenean eu leo quam. Pellentesque ornare sem lacinia quam venenatis vestibulum. Maecenas faucibus mollis interdum.

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Did you know?

Dash visited the White House.

Dash has been everywhere, really, and is kind of famous. We do our best to make sure it doesn’t go to its head! In 2015, Dash was featured prominently alongside President Barack Obama at the Hour of Code event in the White House. In 2015, Melinda Gates described Dash on her blog as ​'...the best tool for children to learn Computer Science​.' And, Dash has even made TV appearances on The Big Bang Theory, Ellen, The Today Show, The View, The Talk, and a lot more.

Did you know?

Dot went to outer space.

In 2018, a few of our team members took Dot out to the desert in California, strapped it to a balloon, and sent it into the stratosphere.

Did you know?

The Wonder League Robotics Competition is one of the world’s biggest kids’ robotics competitions.

Every year we host an annual Wonder League Robotics competition that attracts kids from all over the world. In 2017-18, we had more than 7,100 teams registered, comprised of more than 23,000 kids ages 6-12, with participants representing all 50 states and 63 countries. Did you just say 23,000 kids in 63 countries? Yes, we did. Top teams in recent years included two 6-year olds from Mumbai and two teams of 6-8-year-olds from Taiwan.

Did you know?

Dot has been to six of the seven continents.

While Dash and Cue are avid travelers, Dot has been to a country on six of the seven continents. Robots seem to shy away from Antarctica for some reason.

Did you know?

A little girl helped start Wonder Workshop.

Soon after founder Vikas Gupta’s first child was born, he started feeling dissatisfied with his job at Google and felt the urge for a deeper purpose. So he up and left to travel the world and devote all his time to his daughter. He spent a lot of time thinking about both his own future and HER future. He wondered how he could best prepare his daughter for the economy of the tomorrow? He knew one thing for sure: she would need to know how to code and be armed with robust technical skills. What was the best way for children to learn to code at a young age? What will entice children to go beyond the screen and engage with coding? The answer, he found, was in robots. The idea of Wonder Workshop was born….

Did you know?

Just as many girls love Wonder Workshop robots as boys.

We think the gender gap that exists in tech today is a problem, and Wonder Workshop is helping to address this for the next generation. We designed our robots to be completely gender neutral and appeal equally to both boys and girls. And the response has shown we have a gender-balanced fan base! Our Wonder League Robotics Competition has close to 50% participation by girls (2017’s competition was 47% girls and 53% boys). By comparison, typical robotics competitions only attract 10-15% girl participants. The balanced nature of our events means that the competition level is raised, and it’s a friendlier and more inclusive environment for everyone.

Meet the team.

The Wonder Workshop team is a dynamic group of individuals with passions spanning from engineering, toy design, and software; to teaching, learning, and child development; to animation, storytelling, and writing; to production, operations, and finance. Together we strive to be Wonderoos.